Computing
Developing beliefs and aspirations within a strong community.
Jesus said “Let the little children come to me and do not hinder them, for the kingdom of God belongs to such as these.”
Matthew 19:14
Believe, Belong, Achieve
How does Computing inspire pupils and develop their aspirations? How does Computing develop their individual beliefs and ideas? How does Computing develop the pupils individually and as part of a community? How does Computing enable the pupils to learn, understand and apply their knowledge?
Intent, Implementation and Impact
At Tolleshunt D’Arcy Primary Academy, we see Computing as an important part of the childrens future as it is an integral component of everyday life. We want our children to be safe online and inspired by technology. Our children will be taught basic skills at age appropriate levels, from basic coding and online safety, progressing to making flat file databases, debugging programs and making web pages.
Primary Computing in Tolleshunt D’arcy fosters a sense of curiosity, innovation and aspiration to children and parents. By following the National Centre for Computing Education’s scheme of work, teachers understand the progression of Computing as a subject.
Subject | Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 |
Year 1/2 (A) | Tech around us | Digital painting | Moving a robot | Grouping data | Digital writing | Programming animations |
Year 1/2 (B) | Information tech around us | Digital photography | Robot algorithms | Pictograms | Making music | Programming quizzer |
Year 3/4 (A) | Connecting computers | Stop frame animation | Sequencing sounds | Branching databases | Desktop publishing | Events/actions in programs |
Year 3/4 (B) | The internet | Audio production | Repetition in shapes | Data logging | Photo editing | Repetition in games |
Year 5/6 (A) | Sharing information | Video Production | Selection in physical computing | Flat file databases | Vector Drawing | Selection in quizzes |
Year 5/6 (B) | Internet communication | Webpage creation | Variables in games | Intro to spreadsheets | Digital composition | Sensors |